SUPER SMASH BROS. ULTIMATE (NINTENDO SWITCH).
Default settings:
Starter Stages:
Counter-pick Stages:
- Double elimination.
- 3 stock lives per game.
- 2/3 games per set.
- 3/5 games for Top 8 finalists.
- 3/5 games for Grand Finals.
- Winner must keep character.
- Loser may switch.
- Stage Hazards: OFF
- No DSR.
- Radar: ON
Starter Stages:
- Battlefield.
- Final Destination.
- Pokémon Stadium 2.
- Smashville.
- Kalos Pokémon League.
Counter-pick Stages:
- Lylat Cruise.
- Unova Pokémon League.
- Town and City.
- Yoshi's Story.
Tekken 7 (PlAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 3/5 rounds per game.
- 2/3 games per set.
- 3/5 games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character (with random stage).
- Loser may switch stage (with same character).
- Random stage select for the first game (players may opt. for an agreed stage).
STREET FIGHTER V (PLAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 games for Top 8 finalists.
- 3/5 games for Grand Finals.
- Winner must keep character, but may change V-Trigger & V-Skill (prior to the losing player selecting their V-Trigger).
- Loser may switch character and V-Trigger, V-Skill.
- Random stage select or players (players may opt. for an agreed stage).
- The Kanzuki Beach, Skies of Honor and Flamenco Tavern stages are banned from play. If either stage is randomly selected repeat random stage selection process until a tournament legal stage appears.
- The following costumes are banned: Pyron Gill, Nergigante Blanka.
- Legacy controllers are not allowed for this tournament.
Granblue Fantasy: Versus (Playstation 4).
Default settings:
- Double elimination.
- 99 seconds rounds.
- Games and sets will be determined soon.*
- 3/5 games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select (players may opt. for an agreed stage).
- More details and additional rules will determined soon.*
Under Night In-Birth EXE:Late [Cl-r] (PLAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select.
DRAGON BALL FIGHTERZ (PLAYSTATION 4).
Default settings:
- Double elimination.
- 300 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 games for Winners, Losers and Grand Finals.
- Winner must keep characters/team.
- Loser may switch characters/team.
- Random stage select.
MORTAL KOMBAT 11 (PLAYSTATION 4).
Default settings:
- Double elimination.
- 90 second timer.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 games for Top 8 finalists.
- 3/5 Games for Grand Finals.
- Interactables: ON
- Tournament mode variations only.
- Winner must keep character.
- Loser may switch character.
- Random stage select (players may opt. for an agreed stage).
Samurai Showdown (PLAYSTATION 4).
Default settings:
- Double elimination.
- 60 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 games for Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select (players may opt. for an agreed stage).
SOUL CALIBUR VI (PLAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 3/5 rounds per game.
- 2/3 games per set.
- 3/5 games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select (players may opt. for an agreed stage).
BLAZBLUE CROSS TAG BATTLE (PLAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep characters/team.
- Loser may switch characters/team.
- Random stage select (players may opt. for an agreed stage).
Super Smash Bros. Melee (Gamecube).
Default settings:
- Double elimination.
- 3 stock lives per game.
- Games and sets will be determined soon.*
Marvel Vs. Capcom 2 (Dreamcast).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep characters/team but may switch order.
- Loser may switch characters/team and/or switch order.
- Random stage select.
Ultra Street Fighter IV (Playstation 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select (players may opt. for an agreed stage).
Ultimate Marvel Vs. Capcom 3 (PLAYSTATION 4).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep characters/team but may switch order.
- Loser may switch characters/team and/or switch order.
- Random stage select.
Melty Blood: Actress Again (PC).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per games.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select.
Capcom Vs. SNK 2 (Dreamcast).
Default settings:
- Double elimination.
- 99 second rounds.
- Ratio VS.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep team but can change order of team.
- Loser may switch team and/or change order of team.
- Random stage select.
- God/Ultimate Rugal, Shin Akuma, Evil Ryu, and Orochi Iori are banned.
Street Fighter III: 3rd Strike (ARCADE/CANDY CABINET).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select.
- Gill is banned.
Vampire Savior (ARCADE/CANDY CABINET).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select.
Super Street Fighter II Turbo (ARCADE/CANDY CABINET).
Default settings:
- Double elimination.
- 99 second rounds.
- 2/3 rounds per game.
- 2/3 games per set.
- 3/5 Games for Winners, Losers and Grand Finals.
- Winner must keep character.
- Loser may switch character.
- Random stage select.
Rushdown Revolt (PC)
Default settings:
- Game Settings
Stage List
Starters:
- Pyrostation
- Combat Lab
- Forbidden Shrine
- Malu Malu
- Platform Alpha
Counterpicks:
- Cyber Skyline
- Shadowbriar
- Sovereign Peak
Match Settings:
- Game Mode: Last One Standing
- Resources: Competitive
- Boundary: KO Zone
- Loudouts: Off
- Lives: 4
- Time: 7
Additional Rules
1. Match Procedure
Players select their characters. Character selection is always Double Blind.
Use Stage Striking to determine the first stage. Stage strike order will be P1-P2-P2-P1.
The Players play the first game of the set.
Winning Player of the preceding Game bans two stages.
The losing Player of the preceding Game picks a stage for the next game. Losing player can choose any stage except the stage they most recently won on.
The winning Player of the preceding Game may choose to change characters.
The losing Player of the preceding Game may choose to change characters.
The next game is played.
Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
2. Mutual Agreement
Players may select any permitted stage if they both agree on it. Players may not play on unpermitted stages or change the length of a Match.
3. Pausing
If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the Player who paused forfeits a stock. The penalty may be increased to a multiple stock forfeiture or a Game forfeiture at the discretion of the TO.
4. Restarts
Tournament Organizers may approve a Game restart due to exceptional circumstances, such as a power outage.
5. Stalling
Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.
6. Timeouts
If a game goes to a timeout, stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute.
7. Alting
Players may not use alternate smash.gg accounts and/or deliberately hide their identities to manipulate seeding.
8. Warm-ups
Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.
9. Tardiness
Any Players not present for their Match by 10 minutes past the scheduled start time, without prior communication with TOs, is subject to disqualification from the set.
10. Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.
11. Misinterpretation / Misconfiguration
If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.
12. Final Rulings
If any unforeseen situations occur, judgment of TOs is final. Rules may be altered between phases of a tournament in the best interests of the event